Monthly Archives: December 2016

December 22

Super Mario Run

Today is a joyous day! It’s the day when I finally get to blog about a Nintendo designed and published game developed from the ground up for mobile. That game is Super Mario Run and I’ve been looking forward to it for a long time given that on this very blog I’ve written about why […]

December 14

Game of War, 4X Games and the Future of Mobile Mid-Core

Introduction Obtrusive UX, confusing gameplay, dated graphics. These are just some of the subjective comments I hear from many of my peers in the games industry about Machine Zone’s smash hit Game of War. And yet despite these criticisms the game has been a top 5 grossing game for over 2 years, and it’s successor Mobile […]