Monthly Archives: March 2013

The core loop of a classic Free-to-Play game broken down to it's purest form. March 02

Free-to-Play: Basic Game Loop Theory

In the world of Free-to-Play many designers and Product Managers often talk about “Game Loops.” But what is a game loop, why is it useful to construct / design one and what benefits does it provide? In this post I’ll try and answer that question. When designing a mobile / Facebook Free-to-play game, session length […]